
Substance Designer - Material Authoring Tool
CREATE, ITERATE
Substance Designer is the leading PBR creation material across the entertainment industry. With Substance Designer get a finished material. It is a great tool to create 3D textures and photorealistic materials.

MATERIAL AUTHORING
Create and Edit MDL graphs, materials and textures, which will be handled in your renderer or game engine. All of this with complete control and unlimited variations.

Substance Files (.sbsar)
Create Substance files tweakable in-context

Tileable textures
Produce tileable textures up to 8K size with 32 bits floating

Materials
Produce MDL materials for Iray, V-Ray and Adobe Felix
SCAN PROCESSING
One of the tools to realism is photogrammetry. Process scans in Substance Designer which are adapted to photogrammetry, with the complete set of tools and filters: Crop,
Color Equalizer, Smart Patch Clone, Smart Auto Tile, Extract Channels filter (Multi-Angle to Albedo, Multi-Angle to Normal, Normal to Height)
Import
Crop
Crop
Clean with Color Equalizer
Extract Channels
Tile with Smart Auto Tile
Add Procedural Effects
Add Vector Graphics
ADAPTED TO YOUR WORKFLOW
Export the textures or use the substance material to any renderer, portfolio site, game engine or DCC tool.

Tile Floor by Rogelio Olguin
IMPORT A WIDE VARIETY OF CONTENT
Forget the worry about tiling, Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj) - Substance Designer handles it automatically.

Find physically based, high resolution and tweakable assets for texturing.

Download and share community-created content under Creative Commons 4.0 "Public License".
Rock by Imanol Delgado
REAL-TIME PHYSICALLY BASED VIEWPORT WITH IRAY PATH TRACING
Use the iray enabled real time PBR viewport to add realism to your work. You can preview your work exactly as it appears in Unreal and Unity. Use Custom shader to match any other game engine. Enhance your work with YEBIS for post-processing effects and share the finalised material on any leading showcase platforms.

NODE-BASED NON-DESTRUCTIVE WORKFLOW
Four graph types in Substance Designer: Node-Based Graphs, MDL Materials, Math Functions, Noise Editor. Edit complete texture sets with non-destructive workflow. You can always revert to the previous step without loosing out on the current work.

Node-based Graphs

MDL materials

Math Functions

Noise Editor
Tiling Textures
MDL Graph
Math Function
Noise Editor
POWERFUL GENERATORS, TOOLS AND FILTERS
Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
Access and modify the sources of all filters.
Cobblestone Herringbone by Josh Lynch
INTEGRATED FULL-FEATURED BAKERS
The full-featured bakers can bake maps, non-uniform (non-square) bakes up to 8k resolution. Bakers included are AO, Normal, Id, Height, Curvature, Position, Polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transferred Texture, World Space Direction, World Space Normals.
