Clean with Color Equalizer
Tile with Smart Auto Tile
Add Procedural Effects
Add Vector Graphics
ADAPTED TO YOUR WORKFLOW
Export the textures or use the substance material to any renderer, portfolio site, game engine or DCC tool.
Tile Floor by Rogelio Olguin
IMPORT A WIDE VARIETY OF CONTENT
Forget the worry about tiling, Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj) - Substance Designer handles it automatically.
Rock by Imanol Delgado
REAL-TIME PHYSICALLY BASED VIEWPORT WITH IRAY PATH TRACING
Use the iray enabled real time PBR viewport to add realism to your work. You can preview your work exactly as it appears in Unreal and Unity. Use Custom shader to match any other game engine. Enhance your work with YEBIS for post-processing effects and share the finalised material on any leading showcase platforms.
NODE-BASED NON-DESTRUCTIVE WORKFLOW
Four graph types in Substance Designer: Node-Based Graphs, MDL Materials, Math Functions, Noise Editor. Edit complete texture sets with non-destructive workflow. You can always revert to the previous step without loosing out on the current work.
POWERFUL GENERATORS, TOOLS AND FILTERS
Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
Access and modify the sources of all filters.
Cobblestone Herringbone by Josh Lynch
INTEGRATED FULL-FEATURED BAKERS
The full-featured bakers can bake maps, non-uniform (non-square) bakes up to 8k resolution. Bakers included are AO, Normal, Id, Height, Curvature, Position, Polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transferred Texture, World Space Direction, World Space Normals.