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Next Limit - Realflow 10.5 Software

RealFlow 10.5 New Features

We proudly present the updated Realflow10. It has been redesigned and updated to get the most out of it. We have added new interesting features and brand-new materials for our Dyverso Multi physics solvers. Adios to just boring bug fixes, and welcome to the new features, enhanced workflow, bug fixes, improved stability and much more. All of this under the Realflow hood.

CORE FEATURES

Next Limit Realflow 10.1.2 Software liquids
LIQUIDS

RealFlow offers two most essential types of Liquids:
Particle Based Liquids- This mainly involves the particles interacting with each other. Used for small and medium scale projects.
Hybrid Based Liquids- Used for realistic Large-scale scenes such as destroying floods, stormy seas, splashy waves, foam, mist, bubbles and many more.

Next Limit Realflow 10.1.2 Software MULTI-PHYSICS
MULTI-PHYSICS

Under a single simulation engine, create and treat simulations that involve multi physical models, materials like liquids, granular substances, or rigid and elastic bodies. RealFlow’s high-performance Dyverso technology is GPU accelerated which gives unparalleled control over your simulations.

Next Limit Realflow 10.1.2 Software Caronte
CARONTE

“Caronte” is RealFlow’s fully featured, multi-threaded body dynamics engine. The rigid body provides different collision primitives for fast and accurate collisions and a natural behaviour. The soft body supports plastic and elastic free-form deformation, and it’s very efficient with high-resolution meshes.

Realflow RealWave meshes
FLUID SURFACES (“REALWAVE”)

RealWave meshes can be modified in size and shape through objects, particles, and many – freely combinable – wave generators for high resolution, highly-realistic ocean surfaces. Various other features like
creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces.

Next Limit Realflow 10.1.2 Software TEXT TOOLS
TEXT TOOLS, OBJECTS, SPLINES

With the text editor, you can create text elements to use in simulations. RealFlow’s objects can be modified into rigid, elastic or soft bodies, they also act as containers or obstacles for liquid simulations. Splines can be created inside RealFlow or imported via the SVG format and can be used to emit particle or custom forces.

Next Limit Realflow 10.1.2 Software External forces
EXTERNAL FORCES

External forces can be introduced by using daemons. Gravity, attraction, wind, vortices, drag or spline-based forces are used. Many forces can be easily accelerated, slowed, limited to control their scope and behaviour. It is also possible to introduce custom forces by using Python C++ and graphs – RealFlow’s node-based programming system.

Realflow RENDER
RENDER

Powered by the most advanced physically correct unbiased rendering engine, Maxwell RenderTM. This software is used in still frames, animation, VFX and many other industries as well.

realflow meshes
MESHES

Meshes are one of the core concepts of RealFlow. Apart from being fast, they support particle as well as grid-based fluids. Enhancement of grid fluid meshes can be done through displacement maps.

realflow shaping tools
SHAPING TOOLS

Realflow shaping tools help in creating crown splashes as well as they fill holes in particle fluid simulations. It also helps in forming of tendril structures.

Next Limit Realflow 10.1.2 Software INDUSTRY-STANDARD
INDUSTRY-STANDARD FILE FORMATS

Realflow is capable of reading and writing a variety of file formats. For example, Alembic® files. Furthermore, RealFlow reads and writes OpenVDB® and Field3D® files with volumetric data.

Next Limit Realflow Software simulations
NETWORK SIMULATIONS

Realflow uses a set of tools and applications like “Independent Domains of Computation” (IDOCs) to share simulations via a network. The “Job Manager” helps in distributing a network job and “Job Node” helps to do the simulation. To customize the process of sending projects to the manager an open C++ plugin architecture is used. The simulation progress can be monitored with every web browser or built-in panel.

RealFlow Programming interfaces
PROGRAMMING INTERFACES

Realflow’s “Graphs” system, programs are created by connecting nodes with pre-defined functions, it helps to complete any task like combine particle fluids, spatial viscosity, custom forces or image processing. Realflow can influence any node or parameter with Python 2.7 and C++

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