World's Most Versatile Renderer

With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline.

Outstanding Features, Performance, and Price - See what RenderMan can do for your creative vision.

Production Proven

Not only is RenderMan used for our own feature films at Pixar, it is also used throughout the industry for rendering Visual Effects and animation, making scalability and versatility one of its core strengths.

Cutting-Edge Tools

RenderMan delivers out-of-box production tools straight from Pixar and ILM, including materials and light transport...no development required.

Resource Agnostic

With RenderMan XPU™ artists can greatly speed up their look development workflows by harnessing the power of their GPU and can expect perceptually identical results when rendering final frames

Limitless Creativity

The innovative Stylized Looks toolset allows RenderMan to deliver images beyond photorealism. Artists can render images that look like cartoons and illustration.

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For studios using the latest pipeline tech, RenderMan can render directly to USD Hydra. Learn how Pixar uses USD in our Pipeline.

Fully Featured Camera

RenderMan ships with MaterialX Lama, a new layered material system developed by Industrial Light & Magic to meet the needs of the most demanding visual effects.

"We can’t wait to see how talented artists everywhere will choose to harness Lama’s potential."

-André Mazzone - Look/Render Engineering Lead, ILM

Integrators

RenderMan has a unique way of dealing with light transport, by giving artists and developers creative control over camera rays.

Volumes & Particles

Smoke, fire, clouds, dust, OpenVDB... RenderMan can render it better and faster than ever.

Checkpointing

RenderMan has the ability to resume interrupted renders, redefining the animation approval process.

Digital Humans

Displacements are a core strength of RenderMan. With support for 32bit maps, PTEX, and vector displacements which can all be edited interactively.

Secondary Passes

RenderMan AOV and LPE passes can be edited interactively, providing artist friendly and robust workflows for compositing.

Production Denoising

RenderMan ships with a production-ready Denoiser, which includes optimizations for Intel CPUs, and CUDA acceleration for NVIDIA GPUs.

Fully Featured Camera

RenderMan's motion blur and depth-of-field can mimic the behavior of real-world cameras, so RenderMan's synthetic images can realistically simulate their conventionally filmed counterparts.