
World's Most Versatile Renderer
With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline.
Outstanding Features, Performance, and Price - See what RenderMan can do for your creative vision.
Production Proven
Not only is RenderMan used for our own feature films at Pixar, it is also used throughout the industry for rendering Visual Effects and animation, making scalability and versatility one of its core strengths.
Cutting-Edge Tools
RenderMan delivers out-of-box production tools straight from Pixar and ILM, including materials and light transport...no development required.
Resource Agnostic
With RenderMan XPU™ artists can greatly speed up their look development workflows by harnessing the power of their GPU and can expect perceptually identical results when rendering final frames


Limitless Creativity
The innovative Stylized Looks toolset allows RenderMan to deliver images beyond photorealism. Artists can render images that look like cartoons and illustration.


For studios using the latest pipeline tech, RenderMan can render directly to USD Hydra. Learn how Pixar uses USD in our Pipeline.
Fully Featured Camera
RenderMan ships with MaterialX Lama, a new layered material system developed by Industrial Light & Magic to meet the needs of the most demanding visual effects.
"We can’t wait to see how talented artists everywhere will choose to harness Lama’s potential."
-André Mazzone - Look/Render Engineering Lead, ILM

Integrators
RenderMan has a unique way of dealing with light transport, by giving artists and developers creative control over camera rays.
Volumes & Particles
Smoke, fire, clouds, dust, OpenVDB... RenderMan can render it better and faster than ever.


Checkpointing
RenderMan has the ability to resume interrupted renders, redefining the animation approval process.
Digital Humans
Displacements are a core strength of RenderMan. With support for 32bit maps, PTEX, and vector displacements which can all be edited interactively.
Secondary Passes
RenderMan AOV and LPE passes can be edited interactively, providing artist friendly and robust workflows for compositing.

