Use and Application
To build a Ziva character, users create virtual objects in the shape of bones, muscles, fat and skin. The Ziva Solver applies physical properties to these objects using “materials”. Materials specify the physical properties of a simulation object. They describe how flexible, volume conserving and dense an object is. For active deformable objects, like muscles; fiber directions and contractile force can also be defined, commanding a character’s muscles to excite when undergoing contractions or extensions during animation. Once created, your characters can then be deployed into any number of shots, and simulated either locally or on a render farm using either our authoring or batch licenses.